Antti decided to update the BMD organisation so here it is. - Light BMD cap have been increased to THREE - Light BMD's, while still not allowed to have a gang, are allowed to have ONE associate/henchman/bodyguard/etc. Their load out remains the same, all items except non-melee weapons - Heavy BMD's remain the same. They can sell all items, and can have a gang of FIVE members. - Cartel BMD has been added and will be explained below. - BMD turnover rate has been increased, death rules are now official and as follows: * If a BMD is killed once, it is a NLR. * If a BMD is killed a second time, it is a PK. * Cartel BMD is exempt from rule due to being faction leader. * If a Heavy BMD is killed twice, their gang is dissolved. * Gang members follow standard non-BMD PK rules. ================================================== Current Setup and permissions LIGHT BMD - Can only sell items that are not guns, explosives or heavy equipment. - Can have ONE individual who aids in their business. Such as a bodyguard, hitman, associate etc. - Can have BMD as their scoreboard class alongside associate - There can be a maximum of THREE active Light BMD's at a time. HEAVY BMD - Can sell all items. - Can have a custom classed Gang with a maximum of FIVE members - Gangs custom class must be read as "Name [BMD]" on scoreboard CARTEL BMD - Can sell any and all items. - Can have a custom classed Gang with a maximum of SIX members - Gangs custom class must be read as "Name [BMD]" on scoreboard - Must ONLY be occupied by the OOC faction leader of the BMD faction.