BMD Gang Update

Discussion in 'Server Updates' started by Amute, Aug 2, 2013.

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  1. Amute

    Amute Lord-Commissar Staff Member Owner

    Antti decided to update the BMD organisation so here it is.

    - Light BMD cap have been increased to THREE

    - Light BMD's, while still not allowed to have a gang, are allowed to have ONE associate/henchman/bodyguard/etc. Their load out remains the same, all items except non-melee weapons

    - Heavy BMD's remain the same. They can sell all items, and can have a gang of FIVE members.

    - Cartel BMD has been added and will be explained below.

    - BMD turnover rate has been increased, death rules are now official and as follows:
    * If a BMD is killed once, it is a NLR.
    * If a BMD is killed a second time, it is a PK.
    * Cartel BMD is exempt from rule due to being faction leader.
    * If a Heavy BMD is killed twice, their gang is dissolved.
    * Gang members follow standard non-BMD PK rules.

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    Current Setup and permissions

    LIGHT BMD
    - Can only sell items that are not guns, explosives or heavy equipment.
    - Can have ONE individual who aids in their business. Such as a bodyguard, hitman, associate etc.
    - Can have BMD as their scoreboard class alongside associate
    - There can be a maximum of THREE active Light BMD's at a time.


    HEAVY BMD
    - Can sell all items.
    - Can have a custom classed Gang with a maximum of FIVE members
    - Gangs custom class must be read as "Name [BMD]" on scoreboard

    CARTEL BMD
    - Can sell any and all items.
    - Can have a custom classed Gang with a maximum of SIX members
    - Gangs custom class must be read as "Name [BMD]" on scoreboard
    - Must ONLY be occupied by the OOC faction leader of the BMD faction.
     
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